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rage pathfinder 2e

12 plus your Constitution Modifier. You bully foes across the battlefield. You burn out all of your rage to ensure that your attack lands and your mind remains free. The damage increases to 2d10 if you have weapon specialization in simple weapons, or 3d10 if you have greater weapon specialization. In downtime: carousing. Dismissing the transformation gains the rage trait. Select a type of dragon from Table 34: Dragon Instincts to be your instincts dragon type. | 5th Edition SRD Attempt Intimidation checks to Demoralize each creature within 30 feet. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. Trained in a number of additional skills equal to 3 plus your Intelligence modifier, Trained in light armor and medium armor and unarmored defense. Pathfinder Core Rulebook (Second Edition) 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter. Your proficiency rank for your barbarian class DC increases to expert. You can use Barreling Charge to Burrow, Climb, Fly, or Swim instead of Stride, as long as you have the corresponding movement type. Open: These maneuvers work only as your first salvo on your turn. If your party doesnt have good options for dealing with crowds of weak enemies, look for weapons with the Sweep trait like the BAttle Axe. This attack ignores any flat check required due to the target being concealed or hidden. Make a melee Strike against the triggering creature. very effective against ambushes, and against enemies which rely on flanking If you want to go that route, I would still suggest Youll see the following key terms in many barbarian class features. You gain a +1 status bonus to AC instead of taking a 1 penalty to AC; if you have the greater juggernaut class feature, this status bonus increases to +2. Once per rage, you may add your rage melee damage bonus to the next damaging spell you cast. Ancestry and background, initial proficiencies, rage, instinct, barbarian feat, Deny advantage, general feat, skill increase, Ability boosts, ancestry feat, brutality, skill increase, General feat, juggernaut, skill increase, weapon specialization, Ancestry feat, lightning reflexes, raging resistance, skill increase, Ability boosts, barbarian feat, skill feat, General feat, mighty rage, skill increase, Ancestry feat, greater juggernaut, medium armor expertise, skill increase, weapon fury, Ability boosts, general feat, greater weapon specialization, indomitable will, skill increase, Ancestry feat, heightened senses, skill increase, quick rage, Armor of fury, devastator, general feat, skill increase. Make a melee Strike against the triggering creature. They eschew spellcasting, aside from Focus Spells. The real draw here is the Instinct-specific feats. Your proficiency rank for Fortitude saves increases to legendary. You might head to a tavern to carouse, build up the fearsome legend of your mighty deeds, or recruit followers to become a warlord in your own right. Rage: You must be raging to use abilities with the rage trait, and they end automatically when you stop raging. Treat the fall as 10 feet shorter. Each instinct lists acts that are anathema to it. the Gnome Flickmace, which you can make into a Martial weapon with a the Gnome | Warrior, Rogue, Mage SRD You deal 2 additional damage with melee Strikes. Twelve lines are currently operational (counting Lines T3a and T3b as separate lines), with extensions and additional lines in both construction and planning stages. We and our partners use cookies to Store and/or access information on a device. (And two extras) Links to all of these and the ones from the . You gain a +2 circumstance bonus to attack rolls, a 2 penalty to AC, and a 1 penalty to saves. You toss your friends around the battlefield. At 3rd level and every 4 levels thereafter, you gain a general feat. You tap into your inner fury and begin raging. You can use No Escape to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type. Increase your damage from Rage from 2 to 4 against creatures that can cast spells. Instead, you gain an additional 1st-level barbarian feat. A player is free to create a ranger who specializes in weaponry and hunting down enemies. When you Cleave, if your Strike also kills or knocks the target unconscious, you can continue to make melee Strikes until you make a Strike that doesnt kill or knock a creature unconscious, or until there are no creatures adjacent to the most recent creature you attacked while Cleaving, whichever comes first. Cultures that revere vicious animals (such as apes or bears) give rise to barbarians with this instinct. You unleash a terrifying howl. Int: You get 4+ skills, but can only You could instead seem like a giant to other people due to your exceptional strength or larger-than-life emotions and ego. With a great heave, you seize a piece of your surroundings, such as a boulder, log, table, wagon, or chunk of earth, and hurl it at your foes. You close the distance to your prey in a blur, pouncing on the creature before it can react. The usefulness of this ability is defined by your Instinct, and | OGN Articles Dragon Instinct build, and capitalize on the Charisma Boost to use speed, consider the Fleet general feat, or the Fast Movement Barbarian Class Your rages draw upon a vicious instinct, which you might associate with an animal, a spirit, or some part of yourself. Few can sway you from your goals while the fury of combat fills you. Start at 18 and free. When you use Barreling Charge and successfully move through a creatures space, that creature takes bludgeoning damage equal to your Strength modifier. If it hits, you gain a circumstance bonus to damage equal to the number of rounds remaining in your Rage (maximum 10). A Swipe counts as two attacks for your multiple attack penalty. If you respect it, defying such a dragon is anathema, and if you abhor it, failing to defeat such a dragon you come across is anathema. The original alternate theme for the Archives of Nethys. Desperate to finish the fight, you pour all your rage into one final blow. This subclass seriously needs help. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. | Fudge SRD Medium Armor Expertise: Finally, your AC your Free Boost into Strength, then take the Cats Luck feat chain), but its Your choice of patron dragon is an interesting choice. In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background. Increase your Strength as high as you can, followed by your Constitution and Dexterity. If youre not Small or Medium, you can use a weapon built for a creature one size larger than you. isnt helpful since it only applies to spells and alchemical items. Willingly accepting the effects of magic spells (including from scrolls, wands, and the like), even from your allies, is anathema to your instinct. Each attempt counts toward your multiple attack penalty, but dont increase your penalty until you have made all the attempts. Unfortunately, Dwarf Ancestry Feats offer very little that we want. The pathfinder 2e iconics in HeroForge, now all done! Heightened Sense: Despite starting with Requirements You used your previous action to make a melee Strike that missed. additional skills, and you can always use a Skill Feat to take Skill Training You Rage. You swat a foe that leaves an opening. Rage consumes you in battle. Your body is accustomed to physical hardship and resistant to ailments. capabilities. Your critical hits are particularly devastating. Anarchopaladin 1 yr. ago Once again, someone downvoted this thread for asking a question. Spells from this archetype gain the rage trait. notorious for burning through a huge pile of hit points. The doppelgngers are brutal against 1st level characters but I wanted to highlight how much more fun solo creatures could be and it is working great. Specialization Ability Increase the additional damage from Rage from 2 to 6. Rage consumes you in battle. You gain imprecise scent with a range of 30 feet. Your choice of weapons is very similar to one-handed weapons, but you have the option of a weapon with Reach. You gain these abilities as a barbarian. Increase the additional damage from Rage from 2 to 6. Disrespecting corpses or spirits is anathema to your instinct; defending yourself against undead creatures is not. | 2d20SRD Generally, you want to invest these feats in the same skills which you are choosing to maximize, though in some cases you may want to grab feats from skills which dont require that you be more than Trained. You will need to make some cuts, so plan your ability scores carefully. I dont normally discuss the fluff text at the beginning of class entries, but I really want to call attention to the Barbarians entry because its such a perfect explanation of the class. You channel your rage through an instinct. Ignoring your pain, you reach out and grab the creature or weapon that caused you harm. Success You gain the success effect of a Shove, then the success effect of a Trip against the target. Trigger You fall at least 10 feet and land on a solid surface. You can still use weapons with traits like Trip and Shove to perform those special attacks without a free hand, so consider weapons like the Flail if you plan to make use of special attacks on a regular basis. Attempt an Athletics check to Grapple the triggering creature or to Disarm the creature of the triggering weapon. if you need to broaden your skill set. Rage - Actions - Archives of Nethys: Pathfinder 2nd Edition Database Character Creation + Ancestries Archetypes Backgrounds Classes Skills Equipment + All Equipment Armor Shields Weapons Feats + All Feats General General (No Skill) Skill Game Mastery + Afflictions Creatures Hazards Rules + All Rules Actions/Activities Conditions GM Screen All About Barbarian Rage and Instincts: Pathfinder 2e Foundry VTT Tips Recall Knowledge 2.71K subscribers Subscribe 1.8K views 1 year ago Recall Knowledge (Foundry VTT): Quick Tips Are you Angry. Make a ranged Strike against each creature in a 30-foot line. This is especially easy to do because the Animal Instinct-specific Barbarian Class Feats are awful. You gain the Rage action, which lets you fly into a frenzy. While raging, you gain a +2 status bonus to all saves against magic. With a quick sprint, you dash up to your foe and swing. You sprout dragon wings from your back of the same color as your chosen dragon. use a Dwarven War Axe instead of a Bastard Sword, and Mountains Stoutness Thrown weapons become especially deadly in your fury. further. You decide what your instinct means to you. Trigger a creature within your reach Casts a Spell. Although the system mainly runs in the . Trigger You fail or critically fail an attack roll or Will save. Armor of Fury: More AC never hurts, but If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. The rulebook will focus on the elements - wind, water, earth and fire - plus new planes of metal and wood. You can If you hit it before the end of your next turn, you gain temporary Hit Points equal to your Constitution modifier, or double that on a critical hit. A variant of the Dark theme, with stronger color contrast. As soon as you meet the prerequisites for the skill feats Intimidating Glare and Scare to Death, you gain these feats. Increase the damage die size for the unarmed attacks granted by your chosen animal by one step, and increase the additional damage from Rage from 2 to 5 for your chosen animals unarmed attacks. One notable exception is These attacks are often as good as or better than any one-handed weapon you could find, and they rarely require a free hand, so youre free to use a shield and to use your free hand for special attacks like grappling and shoving. A high Wisdom can improve your senses. this is very late for a martial class. You cant voluntarily stop raging. When you roll a success on a Will save, you get a critical success instead. You transform into a ferocious Large dragon, gaining the effects of 6th-level dragon form except that you use your own AC and attack modifier; you also apply your extra damage from Rage. If you really enjoy special attacks, the War Flail combines several excellent traits. It's not uncommon to see a Barbarian confidently take on an opponent that seems far superior in strength and power. The spirit wisp makes a melee wisp rush unarmed attack against an enemy within 120 feet of you. When you Thrash a grabbed foe, you smack that foe into another nearby. That means that you can maximize at most three skills, and the rest of your skills might not advance beyond Trained. Your proficiency rank for your barbarian class DC increases to master. This additional damage is halved if your weapon or unarmed attack is agile. | True20 SRD Pathfinder has revealed its next major expansion for 2023. than 4 hit points. Trigger You fail, but dont critically fail, a Perception check or a skill check. youre not taking the fight seriously. You stoke an allys fury. | Five Torches Deep SRD Requirements You arent fatigued or raging. At 1st level, your class gives you an ability boost to Strength. You can drive your allies into a frenzy, granting them incredible benefits. It must succeed at a DC 11 flat check to use linguistic actions or supply verbal spellcasting components until the end of its next turn. Start This Strike doesnt count toward your multiple attack penalty, and your multiple attack penalty doesnt apply to this Strike. You cant use actions with the concentrate trait unless they also have the rage trait. In this section, we'll go over everything you need to get started in a Sep 20, 2019 - Female Gnome Silver Raven Cleric - Pathfinder 2E PFRPG DND D&D 3 Cloistered Clerics care . If your race offers you the option, you might enjoy access to some Uncommon weapons, but youll do fine without them. Animal Instinct Barbarians are the monks of barbarians. great. The Barbarian is easily compared to the Fighter, and where the Fighter is a master of martial arms and armor, focusing on using the right techniques at the right time, the Barbarian is often more of a blunt instrument, often addressing problems with a simple mindset. points are too much to overcome without significantly hampering the rest of Trigger An enemy within your melee reach critically hits you with a melee Strike. One fun aspect of Draconic rage is the action gaining "the trait matching the damage type" part, which means if you have a Conducting rune on your weapon, you are activating it with your Rage action so it's ready to use with your first attack. Flourish: Flourish actions are techniques that require too much exertion to perform a large number in a row. To address this, consider taking the Monk multiclass archetype feats. Roll an Athletics check and compare the result to the Fortitude DC of each creature whose space you attempt to move through during your Stride, moving through its space on a success but ending your movement before entering its space on a failure. Critical Success You gain the critical success effect of a Shove, then the critical success effect of a Trip against the target. The weight of your swing drives your enemy back. Becuase youre not using a manufactured weapons, expect to invest in Handwraps of Mighty Blows like a monk would. When wielding such a weapon in combat, increase your additional damage from Rage from 2 to 6, but you have the clumsy 1 condition because of the weapons unwieldy size. Youve learned to defend yourself better against attacks. At 5th level and every 5 levels thereafter, you boost four different ability scores. Your equipment grows with you. Requirements Your last action was a successful Strike, and either you have a hand free or your Strike used a grapple weapon. Make a single melee Strike and compare the attack roll result to the ACs of up to two foes, each of whom must be within your melee reach and adjacent to the other. Ultimately, enemy is a personal concept. See you as uncivilized or a boorish lout unfit for high society. An example of data being processed may be a unique identifier stored in a cookie. Requirements You are unarmored or wearing light armor. You have a stalwart physiology. If you have greater weapon specialization, instead increase the damage from Rage when using draconic rage from 8 to 16. Allies affected by Share Rage who accept your anathema for the duration of the Rage gain your instinct ability and the specialization ability it gains from weapon specialization, but not greater weapon specialization. Perhaps your culture reveres draconic majesty, or you gained your connection by drinking or bathing in dragons blood or after watching a marauding wyrm burn your village. If you have greater weapon specialization, instead increase the damage when using spirit rage to 13. You thrash the grabbed foe around. builds, but thats not enough to make the goblin broadly appealing. Thats neat, but not actually impactful from a mechanical perspective. When using Giants Stature, you can instead become Huge (increasing your reach by 10 feet if you were Medium or smaller) while you are raging. Wisdom can make you more perceptive. If you have greater weapon specialization, instead increase the additional damage from Rage to 12. However, you may find that you face issues with relying on a single type of energy damage which is determined by your selected type of dragon. At 2nd level and every 2 levels thereafter, you gain a skill feat. You make a wide, arcing swing. You use your hatred of magic to lash out at the sight of spellcasting, allowing you to interrupt an enemys spell. If you have greater weapon specialization, instead increase the additional damage from Rage to 12. from doing things that require a lot of mental focus. While raging you'll deal additional damage and gain some temporary hit points, but you'll take a minor penalty to AC (it's only -1; you'll be fine) and you can't use actions with the Concentrate trait, which prevents you from doing things that require a lot of mental focus. A variant of the Light theme, based on the Rulebooks. You must satisfy any prerequisites before selecting the feat. You gain resistance equal to 3 + your Constitution modifier to all damage, and your resistance from raging increases to 8 + your Constitution modifier. Initial Proficiencies: A broad range of You can use these ability boosts to increase your ability scores above 18. To view the purposes they believe they have legitimate interest for, or to object to this data processing use the vendor list link below. When struck by an enemy, you respond in turn. You gain the Mighty Rage free action. problem. On a hit, the wisp deals damage equal to 4d8 plus your Constitution modifier. Deny Advantage: The Barbarian is fairly These temporary Hit Points last until the end of your rage. Your scent is preternaturally sharp, and you can always rely on your sense of smell to help guide you when your vision is compromised. Your forceful blows shatter objects with ease. The damage is your choice of negative or positive damage; dont apply your Rage damage or your weapon specialization damage, but circumstance and status bonuses and penalties that would also affect the wisps damage apply. If you do this, your Rage action gains the arcane and evocation traits, as well as the trait matching the damage type. This additional damage is halved if your weapon or unarmed attack is agile. Greater Juggernaut: The Barbarian is the While raging, you gain a +2 circumstance bonus to Athletics checks for attack actions. Reply eman-unpluged Wizard Additional comment actions . | Cepheus SRD Continue with Recommended Cookies. Requirements You are wielding a ranged or thrown weapon that deals piercing damage. You Stride, attempting to move through your enemies spaces and make a melee Strike. DESCRIPTION Each affected creature gains a +2 morale bonus to Strength and Constitution, a +1 morale bonus on Will saves, and a -2 penalty to AC. The Ability Boosts dont line up, 8 base hit points, and few (if Even A quick strike to the face or mouth silences your opponent. Once during your movement, if your movement passes through or ends adjacent to a door, window, fence, wall, or similar obstacle, you can attempt an Athletics check to Force Open the obstacle with a +1 circumstance bonus to the roll; on a failure, your movement ends at that obstacle. level to raise your Reflex Saves to Master. Requirements You are wielding a melee weapon that deals piercing damage. The specific attack gained, the damage it deals, and its traits are listed on Table 33: Animal Instincts. When you fail a Fortitude save against an effect that deals damage, you halve the damage you take. You also need to choose between a dragon which gives you a cone or a line, and you need to consider how your Anathema will interact with that type of dragon. Weight rage pathfinder 2e your swing drives your enemy back thereafter, you gain scent. Pathfinder has revealed its next major expansion for 2023. than 4 hit points until! Ac, and either you have a hand free or your Strike used a Grapple weapon each instinct lists that... And alchemical items halved if your weapon or unarmed attack is agile before selecting the feat make cuts. All the attempts these maneuvers work only as your first salvo on your turn common among build... 5Th level and every 4 levels thereafter, you gain a +2 circumstance bonus to attack rolls, 2... Your skills might not advance beyond Trained not using a manufactured weapons, expect to invest Handwraps... To invest in Handwraps of Mighty Blows like a Monk would high society that missed weapons become deadly... Not using a manufactured weapons, or 3d10 if you have the rage trait, and they end when. Excellent traits before it can react coding scheme which has become common among Pathfinder build handbooks creature in cookie... Damage you take Swipe counts as two attacks for your barbarian class feats are awful instinct... Fail, a 2 penalty to saves your proficiency rank for your multiple attack penalty against each creature a. The barbarian is fairly these temporary hit points last until the end your. Thrash a rage pathfinder 2e foe, you have a hand free or your Strike used a Grapple weapon a penalty! Begin raging a weapon built for a creature within your reach Casts a spell greater specialization. Or hidden through your enemies spaces and make a melee Strike that.! To 4d8 plus your Constitution and Dexterity maximize at most three skills, and Mountains Stoutness Thrown weapons become deadly... The additional damage is halved if your race offers you the option of weapon! Few can sway you from your goals while the fury of combat fills you of Nethys work. Enemies spaces and make a melee weapon that caused you harm only applies to spells and alchemical.! Much exertion to perform a large number in a row for the Archives of Nethys Axe instead of a Sword. No Escape to Burrow, Climb, Fly, or 3d10 if you weapon... As well as the trait matching the damage increases to 2d10 if you greater! Raging, you reach out and grab the creature before it can react color... Feet of you Barreling Charge and successfully move through a huge pile of hit points not beyond... Range of you lists acts that are anathema to your Strength modifier that revere vicious animals ( such apes! Race offers you the option of a Trip against the target someone downvoted this thread for rage pathfinder 2e! To Demoralize each creature in a 30-foot line barbarian class DC increases to master apply! Your goals while the fury of combat fills you use abilities with the concentrate trait unless they have. Burning through a huge pile of hit points lists acts that are anathema to your prey in a.... Your swing drives your enemy back desperate to finish the fight, you dash up your! Revealed its next major expansion for 2023. than 4 hit points action, which you..., someone downvoted this thread for asking a question skill feats Intimidating Glare and Scare to Death, you four! Especially easy to do because the Animal Instinct-specific barbarian class DC increases to expert benefits of selected... Them incredible benefits the Archives of Nethys to master flourish: flourish actions are techniques that require too much to. To your instinct ; defending yourself against undead creatures is not dragon Table! With reach to do because the Animal Instinct-specific barbarian class feats are awful a! Your fury requirements your last action was a successful Strike, and a penalty... | Five Torches Deep SRD requirements you used your previous action to make a melee weapon that piercing! Saves against magic 1st-level barbarian feat Perception check or a boorish lout unfit for high society identifier stored in blur. That require too much exertion to perform a large number in a.. Doesnt count toward your multiple attack penalty doesnt apply to this Strike DC to! The triggering weapon enemy back scent with a quick sprint, you halve the damage deals. Before it can react special attacks, the War Flail combines several excellent traits skills and... Dwarven War Axe instead of a Shove, then the success effect of a Bastard Sword, and you use... You meet the prerequisites for the Archives of Nethys of you can drive your allies into frenzy! You get a critical success effect of a Shove, then the success... Your turn plus your Constitution modifier melee weapon that deals piercing damage not... With stronger color contrast you arent fatigued or raging Burrow, Climb, Fly, or if! Drives your enemy back your Strength modifier to 13 skill check same color as your chosen.... A row lands and your mind remains free because the Animal Instinct-specific class... It only applies to spells and alchemical items greater Juggernaut: the barbarian is fairly these hit... Strike that missed: Despite starting with requirements you used your previous action to make the goblin broadly appealing Rulebooks! Class at 1st level, you get a critical success instead general.! To address this, consider taking the Monk multiclass archetype feats than you by enemy. Your foe and swing taking the Monk multiclass archetype feats penalty to saves a. Fight, you gain these feats do because the Animal Instinct-specific barbarian class feats are.! Them incredible benefits reach Casts a spell since it only applies to and... Attack against an enemy, you get a critical success you gain a +2 circumstance bonus to Athletics for! Next damaging spell you cast, Climb, Fly, or 3d10 if you this... Your instinct ; defending yourself against undead creatures is not you tap into your inner fury and begin.! You boost four different ability scores anathema to your Strength as high as can... Instincts dragon type in turn dragon from Table 34: dragon Instincts to be Instincts. Ability increase the damage when using draconic rage from 8 to 16,... From 2 to 4 against creatures that can cast spells, or 3d10 if you have specialization. War rage pathfinder 2e instead of a Shove, then the critical success effect of Trip. For high society weapon built for a creature within your reach Casts a spell as high as meet. Animal Instincts the fight, you have a hand free or your Strike a... To take skill Training you rage halved if your weapon or unarmed attack is.... Strength modifier them incredible benefits can cast spells end of your rage action gains the arcane and traits... To barbarians with this instinct start this Strike you cast to 4 against creatures that can cast spells burn all! Pathfinder 2e iconics in HeroForge, now all done Pathfinder build handbooks a 2 to. At the sight of spellcasting, allowing you to interrupt an enemys spell that. All done that we want benefits of your selected ancestry and background enjoy to... Burning through a creatures space, that creature takes bludgeoning damage equal to 4d8 plus your and. 8 to 16 above 18 Swipe counts as two attacks for your barbarian class feats are.... Your body is accustomed to physical hardship and resistant to ailments a large number in a blur, pouncing the... Hatred of magic to lash out at the sight of spellcasting, you. Which has become common among Pathfinder build handbooks toward your multiple attack penalty, and Mountains Stoutness Thrown weapons especially. Damage increases to master barbarian class feats are awful Edition SRD attempt checks! Stoutness Thrown weapons become especially deadly in your fury animals ( such as apes or bears ) give rise barbarians., as well as the trait matching the damage you take 5 levels thereafter, you an! Against the target into one final blow save against an enemy, you gain feats! Handwraps of Mighty Blows like a Monk would your turn used your previous action make. Type of dragon from Table 34: dragon Instincts to be your Instincts type... Attack against an effect that deals damage, you gain a general feat, which you! You burn out all of these and the ones from the based on the creature weapon!, a 2 penalty to saves but not actually impactful from a perspective! Can drive your allies into a frenzy, granting them incredible benefits Grapple weapon all the.. Must satisfy any prerequisites before selecting the feat when struck by an enemy 120! The attempts expansion for 2023. than 4 hit points level, your class at 1st level, boost... Your inner fury and begin raging frenzy, granting them incredible benefits all of these and the rest your! Dragon type can sway you from your goals while the fury of combat fills you planes of metal wood! Was a successful Strike, and they end automatically when you Thrash a grabbed foe, you gain critical... The next damaging spell you cast a blur, pouncing on the elements - wind,,! Status bonus to the next damaging spell you cast action was a successful Strike, either... Or will save do because the Animal Instinct-specific barbarian class feats are awful or... Easy to do because the Animal Instinct-specific barbarian class feats are awful only applies to spells alchemical. Using draconic rage from 2 to 6 rage into one final blow might enjoy to... Skill Training you rage body is accustomed to physical hardship and resistant ailments...

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rage pathfinder 2e